Meta’s Chief Technology Officer, Andrew Bosworth has addressed speculation around the company’s recent layoffs and strategic changes in its Reality Labs division in a Q&A on Instagram.
His comments acknowledge both the emotional toll on staff and the strategic reasoning behind the moves, clarifying Meta’s continued investment in virtual reality (VR) and hardware development.
Bosworth’s remarks come after Reality Labs – responsible for Meta’s VR headsets, the Horizon platform, and first-party VR content – recently cut around 1,500 jobs in Reality Labs, roughly 10 percent of the division.
VR Layoffs Hit Hard – But Meta Remains Committed
In the video, Bosworth was candid about the human cost of the restructuring.
Reflecting on the work completed by teams within Reality Labs, he said there was “a real cause for sadness.”
He described the loss of projects and personnel as a genuine disappointment, noting that these were initiatives Meta had been excited about and intended to integrate into the ecosystem.
“Here you had people doing work that we were excited about, that we wanted to have in the system, and whether that be at the OS layer, whether that be content great studios who deliver great titles.
“And we ultimately realized that the integrated vision we were pursuing with horizon and VR was just kind of too much was overwrought, and that the investment that we put in is bigger than the growth of this ecosystem will allow and so that’s a real loss, and we are allowed to feel sad about those things.”
Despite these challenges, Bosworth emphasised that Meta is still committed to VR.
“Meta is still extremely bullish on VR and indeed, adjusting our investment profile was done so that we can continue to invest in it. We’re still investing more in content, for example, than anyone else. We’re investing more in content than I think even we were like four years ago.
He also clarified the relationship between VR and other technologies, including wearables, maintaining that the company’s investments are not a zero-sum game.
Reality Labs Restructuring
Reality Labs has been at the centre of Meta’s ambitious VR and metaverse strategy, but it has also been a major source of financial losses.
Analysts estimate that the division has incurred over $70 billion in losses since 2020, largely due to hardware development, content production, and social VR initiatives like Horizon Worlds.
Recent restructuring saw around 10 percent of the Reality Labs workforce leave the company, affecting hardware and software teams as well as in-house VR studios.
Multiple first-party studios were closed or scaled back, including teams responsible for titles central to Meta’s VR content strategy.
In addition, some VR applications, including the virtual workplace and fitness apps, were cut as part of the company’s broader strategic realignment.
The financial pressure and slower-than-expected VR adoption have forced Meta to rethink how it invests in the division.
While Bosworth emphasised that investment continues, the restructuring reflects a need to match spending with the pace of ecosystem growth.
This indicates that Meta is recalibrating rather than retreating, aiming to sustain long-term development while controlling losses.
Reality Labs is also responsible for Meta’s AI and wearable initiatives, including smart glasses. These products have seen faster consumer adoption compared with VR, prompting questions about whether the company might shift focus away from VR entirely.
Bosworth dismissed that idea, reaffirming that both VR and wearables can advance alongside each other and that the recent adjustments do not indicate a full-scale pivot from VR.
The Bigger Picture – VR in a Changing Market
Meta’s situation mirrors broader trends in the VR industry.
Despite early excitement and investment from tech companies, mainstream adoption of VR headsets has lagged expectations.
Devices such as Meta’s Quest line have seen strong initial sales, but overall growth has been slower than anticipated, placing pressure on developers and hardware teams alike.
Meanwhile, other emerging technologies such as augmented reality (AR), mixed reality (XR), and wearable devices are gaining traction, capturing consumer attention and investment.
For Meta, wearables like smart glasses have shown faster growth, creating additional strategic considerations for the company.
These dynamics may help explain why Reality Labs is maintaining VR investment while adjusting its product and team structures.
Most analysts interpret Meta’s adjustments as a measured pivot rather than a retreat.
The company continues to invest in content, maintain its hardware roadmap, and pursue VR development alongside wearables, indicating a long-term commitment to immersive technologies.
While adoption may be slower than hoped, the company remains positioned to expand its ecosystem as consumer interest grows.
Bosworth’s statements highlight a key message – Meta’s VR strategy is evolving, but not ending.
By recalibrating investments, scaling projects to match ecosystem growth, and pursuing complementary technologies, the company seems to be aiming to keep its VR ambitions alive.