Video By Design

How native collaboration functionality out-performs retro fit catch-up

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Video by Design
Unified Communications & CollaborationNews

Published: July 29, 2021

Simon Wright

Technology Journalist

The best inventions are those which do precisely what they were designed to do.Β Β 

Stating the obvious?Β 

Well, not entirely.Β 

Often, functionality is a retro fit.Β Β Β 

Established products or solutions are sometimes adapted to suit new or evolved purposes; flexed to accommodate additional demand on their original capabilities.Β 

Digital collaboration platforms were first to do so when the pandemic struck: providing ways in which remote and disparate workforces could continue to thrive.Β 

Some did a sterling job; quickly adding video to their existing messaging and document sharing functionality with which they had had initial (pre-pandemic) success.Β Β 

But adding more later doesn’t always equal a better whole.Β 

Better, maybe, to have native functionality designed-in from the very outset – just like β€˜Huddle’, the smart collaboration platform from fast-growing cloud telephony innovator net2phone.Β 

It was a video-first platform from the get-go.Β 

All of its functionality is specifically designed to provide a simple, rich and reliable face-to-face communications experience: no superfluous features; no complicated over-engineering.Β 

As a result, users love it.Β 

β€œWhen you design a product, it’s always best to focus fully on the user’s needs now,” says Scott Bleasdell, net2phone’s Vice President of Product.Β 

β€œBack in the day, collaboration platforms were all about document sharing; video conferencing was secondary and pretty niche.Β Β Β 

β€œThen the pandemic struck and the way the world worked was forced to change.Β 

β€œWe all got video conferencing in the palm of our hands via our smartphones.Β Β 

β€œMicrosoft Teams was quite late to respond but they eventually figured it out and it IS now a good solution, but only if your organisation runs Microsoft.Β 

β€œIf you are not a Microsoft player, then you don’t have Microsoft Teams and so you have to look elsewhere.Β 

β€œWe built Huddle to enable people to connect to each other in a truly meaningful way and with an emphasis on simplicity.Β 

β€œWe knew people would want to communicate via video from all kinds of different locations and that many would no longer work from an office.Β Β 

β€œWe knew they would value privacy so we designed-in imported functionality to change or blur their backgrounds.Β 

β€œWe knew background noise would be an issue for many so we designed-in background noise suppression functionality.Β 

β€œWe knew people would want to react during a video collaboration so we designed-in engaging, notification and chat functionality.Β 

β€œAnd finally, we knew ease of use would be key so we designed-in single sign-on and pre-populated password functionality.Β 

β€œPeople love it because it does exactly what they want it to do – that’s the beauty of designing a product for the now, as opposed to having to retro fit in order to catch up”  

Importantly, Huddle is also easily accessible to anyone – inside OR outside of a user organisation – regardless of whether either organisation runs Microsoft Teams.Β 

When you consider that Huddle has call recording functionality; the scale to accommodate up to 100 people in a meeting; built-in YouTube integration for live streaming events and webinars; AND is provided at no extra cost as part of net2phone’s wider offering, it’s easy to see why it is so popular.Β Β 

When you also consider that video conferencing per se is likely to become more and more prevalent – both in the corporate AND consumer spaces – it’s clear that Huddle’s performance and simplicity are likely to count for an awful lot more going forward too.Β 

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