It was one of the questions on the lips of many affiliated with UC&C when the Apple Vision Pro was first announced last summer â could the spatial computer revolutionise how we communicate and collaborate?
Cisco, Zoom and Microsoft certainly thought so â or at least hedged their bets â ensuring that Webex, Teams and Zoom apps were ready to go live on the Vision Pro store once the product became generally available for organisations and Joe Public (if they could afford it) at the beginning of February.
Itâs still very early days for both the Vision Pro and the concept of XR and spatial computing technology being utilised for communications and collaboration, but UC Today canvassed its panel of experts on this monthâs Big UC News show for their thoughts so far on the device and their predictions for its future.
âWhat I think is most interesting about this is the timing of the entrance of Apple into the market,â said Maribel Lopez, Principal Analyst at Lopez Research. âThere have been many failed attempts at this before, and usually the biggest issues around are useability. Apple is very good at nailing the useability aspect of something. So, theyâre entering at a time when Microsoft has exited from the Holo space, and there were contracts that didnât end up happening as a result of them exiting.â
âThere is opportunity in the market, and it is at the enterprise level. As consumers, we get all excited, and weâre like, âWell, whoâs going to pay $3,500?â But itâs not your average consumer. Itâs a big business; it has a business use case.â
Lopez suggested examples of an architectural firm that designs buildings with a globally distributed workforce that is doing digital twin plan redesign. In that circumstance, that kind of collaboration use case matters.
âThings where there are millions of dollars on the line, and it makes sense to buy a few $3,500 or many $3,500 devices to do it, and you have to start there and work it down so the technology curve is cheaper,â Lopez continued. âWe are getting to the point where headsets are lighter; their gesturing is so much better than what weâve seen in the past, and the quality of the visuals is so much better.â
âSo a lot of the failed promises of the last set of technology have been fixed, but youâre still faced with what do I do with it. If youâre a gamer, yeah, okay, thatâs a different use case. If youâre not a gamer, you donât really care so much about it as an individual consumer.â
âBut, if I have one of those use cases where Iâm facing a labour shortage, Iâve got all new people in, and thereâs one person who knows how to train somebody on the âblah blahâ thatâs 5,000 miles away, then this is a use case that works.â
Lopez doesnât believe weâll see Vision Pros âflying off the shelvesâ but argued that thatâs the point.
âI think you have to start somewhere, and if they fix the usability problem, they already have a rich app ecosystem, people who like to go for them, they already have distribution mechanisms into the enterprise for how to buy and manage applications,â Lopez expanded. âIt could be a win; itâs just a longer game. I think thatâs the one thing that Apple is good at, they play the long game. Weâll see what happens next.â
Zeus Kerravala, Principal Analyst at ZK Research, highlighted a compelling predicatment; that the use cases Lopez suggested are those that have always been available for spatial computing, âso the Webex, Zoom, and Microsoft Teams integrations donât really add to thatâ.
âI donât see us sitting around doing this over headsets,â Kerravala added, referring to UC Todayâs panel discussion over video. âIt doesnât really add anything to it.
Craig Durr, Senior Analyst at Futurum Group, goes further than Kerravala, saying that he actually thinks it detracts from the experience because âif youâre wearing one right now, I donât see you. What do I see, an avatar? So itâs a degraded experience for me.â
âI mean, everyone shows the visual of the meeting with Brady Bunch boxes right now, but that one person wearing the headset, how are they represented in that meeting?â Durr continued. âThey donât show that point of view in the marketing (of the Vision Pro).â
UC Todayâs Rob Scott highlighted that this arguably might be the case at the start of 2024, but the Vision Proâs first iteration might be laying the foundations for more robust, groundbreaking and universal use cases in the future. Scott suggested that his 13-year-old child will grow up with this technology as the new normal.
âDo real and general knowledge workers want to use this? is this the way for them? Is it compelling enough? I donât think weâre there yet, but I think Robâs point about the long game is more interesting,â Lopez said. âIf people grow up with the technology, similar to how people grew up with cell phones, does that change the dynamic of what a meeting looks like?â
âI think thatâs a longer-term thing, but donât you feel like they picked up on the announcement and did the apps because they want to show that thereâs forward movement in the collaboration space? Honestly, despite all the announcements, collaboration isnât that different. My face is looking at your face. The quality of that has gotten better, and the audio quality of that has gotten better. We havenât really disrupted what that looks like yet.â
Kerravala highlighted that Cisco is developing a hologram product that might eventually culminate in producing a similar experience as the Vision Pro but without the headset â in that sense, then, âmaybe what Apple is doing as a stepping stone towards thatâ.
âThat Star Trek Discovery experience when youâre talking to a hologram and you can interact with them without headsets is ultimately where you want to get to,â Kerravala added.
âRight now, I do agree, Maribel, with the types of use cases you gave. If Iâm looking to invest in a building in Dubai or something like that and I want to walk around it â itâs a great use case for that. If Iâm an auto manufacturer and I want a bunch of people in Geographic, itâs a great use case for that. But it is just really, really niche right now, especially at that price point.â
For Durr, while weâre not at the revolutionary stage quite yet, the version of spatial computing and augmented reality that will represent a sea change for collaboration will be interesting.
âRob, to your 13-year-old, theyâll be used to seeing an overlay of information on top of everything else,â Durr said. âEven, for example, I might be presenting, I can start getting information like audience sentiment, I can get feedback about whether I am being longwinded, and things like that could help in the collaboration element of this.â
âThe promise is there, but thereâs a lot of sizzle, and Iâm still waiting for some steak.â